asm
  ld sp,$1FFF
  end asm

#include "./library/pacmandelay.bas"
#include "./library/smsrnd.bas"
#include "./library/b1r1f1_charmapbeaminvader01.zxi"

dim eee as uinteger at $1810
dim seed as uinteger at $1812
dim ee0 as uinteger at $1814
dim ee1 as uinteger at $1816
dim ee2 as uinteger at $1818
dim ee3 as uinteger at $181A
dim eex as uinteger at $181C
dim eey as uinteger at $181E


seed=0

sub beaminvadeerputchar(txp1 as uinteger,typ1 as uinteger,tch1 as uinteger, txr1 as ubyte, tad1 as uinteger ):
  dim tlp1 as uinteger at $1800
  for tlp1=0 to 7
    poke $4010+tlp1+( (typ1 bxor 31) *256)+(txp1*8),(peek(tad1+tlp1+(tch1*8))) bxor txr1
    next


  end sub



for eee=$4000 to $5FFF
  poke eee,$FF
  next

for ee1=1 to 31
  for ee0=0 to 26
    seed=smsrnd(seed)
    beaminvadeerputchar(ee0,ee1,96+(seed mod 9),0,@charmap01)
    pacmandelay(500)
    next:next


for ee1=0 to 15
  for ee0=0 to 15
    beaminvadeerputchar(ee0+10,ee1+15,ee1*16+ee0,0,@charmap01)
    pacmandelay(500)
    next:next


eee=0
do
  beaminvadeerputchar(1,2,48+(int(eee/100) mod 10),0,@charmap01)
  beaminvadeerputchar(2,2,48+(int(eee/10) mod 10),0,@charmap01)
  beaminvadeerputchar(3,2,48+(eee mod 10),0,@charmap01)

  ee0=peek($2400)
  beaminvadeerputchar(1,4,48+(int(ee0/100) mod 10),0,@charmap01)
  beaminvadeerputchar(2,4,48+(int(ee0/10) mod 10),0,@charmap01)
  beaminvadeerputchar(3,4,48+(ee0 mod 10),0,@charmap01)

  ee0=peek($2800) bxor $FF
  beaminvadeerputchar(1,5,48+(int(ee0/100) mod 10),0,@charmap01)
  beaminvadeerputchar(2,5,48+(int(ee0/10) mod 10),0,@charmap01)
  beaminvadeerputchar(3,5,48+(ee0 mod 10),0,@charmap01)

  ee0=peek($3400)
  beaminvadeerputchar(1,6,48+(int(ee0/100) mod 10),0,@charmap01)
  beaminvadeerputchar(2,6,48+(int(ee0/10) mod 10),0,@charmap01)
  beaminvadeerputchar(3,6,48+(ee0 mod 10),0,@charmap01)

  ee0=peek($3800)
  beaminvadeerputchar(1,7,48+(int(ee0/100) mod 10),0,@charmap01)
  beaminvadeerputchar(2,7,48+(int(ee0/10) mod 10),0,@charmap01)
  beaminvadeerputchar(3,7,48+(ee0 mod 10),0,@charmap01)


  eee=eee+1
loop

do

for ee1=1 to 31
  for ee0=0 to 26
    for ee2=0 to 7
      seed=smsrnd(seed)
      poke $4010+ee2+( (ee1 bxor 31) *256)+(ee0*8),seed
      next

    pacmandelay(500)
    next:next

loop



do

for eee=0 to 7
  seed=smsrnd(seed)
  poke $4010+eee,seed
  next

loop







do:loop






do

for eee=$4000 to $5FFF
  seed=smsrnd(seed)
  poke eee,seed
  next


loop













'- static ADDRESS_MAP_START( main_map, AS_PROGRAM, 8, beaminv_state )
'- AM_RANGE(0x0000, 0x17ff) AM_ROM
'- AM_RANGE(0x1800, 0x1fff) AM_RAM
'- AM_RANGE(0x2400, 0x2400) AM_MIRROR(0x03ff) AM_READ_PORT("DSW")
'- AM_RANGE(0x2800, 0x2800) AM_MIRROR(0x03ff) AM_READ_PORT("INPUTS")
'- AM_RANGE(0x3400, 0x3400) AM_MIRROR(0x03ff) AM_READ(controller_r)
'- AM_RANGE(0x3800, 0x3800) AM_MIRROR(0x03ff) AM_READ(v128_r)
'- AM_RANGE(0x4000, 0x5fff) AM_RAM AM_SHARE("videoram")
'- ADDRESS_MAP_END




'
'sub pingpongputsprite(tlayer as ubyte,tx as ubyte,ty as ubyte,tid as ubyte,tclut as ubyte):
'  poke $9006+((tlayer band 15)*4),tx  '- x sprite 0
'  poke $9004+((tlayer band 15)*4),ty bxor 255  '- y sprite 0
'  poke $9005+((tlayer band 15)*4),tid          '- shape sprite 0
'  poke $9003+((tlayer band 15)*4),tclut        '- clut? sprite 0
'  end sub
'
'function test1(t1 as uinteger,t2 as uinteger,t3 as uinteger,t4 as uinteger)  as uinteger
'  end function
'
'sub zpoke(t1 as uinteger,t2 as ubyte)
'  poke t1,t2
'  end sub
'
'sub putchar(tx1 as uinteger, ty1 as uinteger, tch1 as uinteger)
'  poke ($8400+(tx1*32)+ty1) bxor %0000001111100000,(tch1 band 255)
'  end sub
'
'pingpongputsprite(0,21,10,4,3)
'pingpongputsprite(1,21,30,4,3)
'pingpongputsprite(2,21,50,4,3)
'pingpongputsprite(3,21,70,4,3)
'pingpongputsprite(4,21,90,4,3)
'pingpongputsprite(5,21,110,4,3)
'pingpongputsprite(6,21,130,4,3)
'pingpongputsprite(7,21,150,4,3)
'
'seed=0
'
'for ee2=64 to 1023-64
'  for ee3=1 to 100
'    poke $8400+ee2,$01
'    next:next
'
'ee4=0
'for ee2=3 to 3+15
'  for ee3=15 to 15+15
'    poke $8400+ee3+(ee2*32),ee4
'    ee4=ee4+1
'    next:next
'
'ee4=0
'for ee2=20 to 20+7
'  for ee3=15 to 15+15
'    poke $8400+ee3+(ee2*32),ee4 band 3
'    poke $8000+ee3+(ee2*32),int(ee4/4)
'    ee4=ee4+1
'    next:next
'
'
'
'
'for ee2=4 to 7
'  for ee3=2 to 5
'    poke $8400+ee3+(ee2*32),code("X")
'    next
'    next
'
'test1(377,2445,63888,2342)
'
'eee=$4207
'i=code("Q")
'poke eee,i
'eee=eee+1
'i=code("T")
'poke eee,i
'
'seed=0
'for eee=$4400 to $47FF
'  seed=smsrnd(seed)
'  poke eee,seed
'  next
'
'ex0=80:ey0=176
'
'eee=0
'ecsp=0:ecsq=0
'
'
'do
'poke $A600,255 '- watchdog? - it seems to work! thanks, Jim Bagley!!!!
'
'ej0=peek($A800) bxor $ff
'ej1=peek($A880) bxor $ff
'
'poke ($8400+(10*32)+6) bxor %0000001111100000,ej0
'poke ($8400+(10*32)+7) bxor %0000001111100000,ej1
'
'poke ($8400+(12*32)+8) bxor %0000001111100000,48+(ex0 mod 10)
'poke ($8400+(12*32)+7) bxor %0000001111100000,48+((int(ex0/10)) mod 10)
'poke ($8400+(12*32)+6) bxor %0000001111100000,48+((int(ex0/100)) mod 10)
'
'poke ($8400+(13*32)+8) bxor %0000001111100000,48+(ey0 mod 10)
'poke ($8400+(13*32)+7) bxor %0000001111100000,48+((int(ey0/10)) mod 10)
'poke ($8400+(13*32)+6) bxor %0000001111100000,48+((int(ey0/100)) mod 10)
'
'poke ($8400+(14*32)+8) bxor %0000001111100000,48+(eee mod 10)
'poke ($8400+(14*32)+7) bxor %0000001111100000,48+((int(eee/10)) mod 10)
'poke ($8400+(14*32)+6) bxor %0000001111100000,48+((int(eee/100)) mod 10)
'poke ($8400+(14*32)+5) bxor %0000001111100000,48+((int(eee/1000)) mod 10)
'poke ($8400+(14*32)+4) bxor %0000001111100000,48+((int(eee/10000)) mod 10)
'
'poke ($8400+(15*32)+8) bxor %0000001111100000,48+(ej0 mod 10)
'poke ($8400+(15*32)+7) bxor %0000001111100000,48+((int(ej0/10)) mod 10)
'poke ($8400+(15*32)+6) bxor %0000001111100000,48+((int(ej0/100)) mod 10)
'
'poke ($8400+(16*32)+8) bxor %0000001111100000,48+(ej1 mod 10)
'poke ($8400+(16*32)+7) bxor %0000001111100000,48+((int(ej1/10)) mod 10)
'poke ($8400+(16*32)+6) bxor %0000001111100000,48+((int(ej1/100)) mod 10)
'
'poke ($8400+(17*32)+8) bxor %0000001111100000,48+(ecsp mod 10)
'
'if (ej1 band 64)<>0 then: ex0=ex0+1:end if
'if (ej1 band 32)<>0 then: ex0=ex0-1:end if
'if (ej1 band 4)<>0 then: ey0=ey0+1:end if
'if (ej1 band 2)<>0 then: ey0=ey0-1:end if
'
'if (ej1 band 15)<>0 then: ecsq=ecsq+1:end if
'ecsp=(int(ecsq/4))mod 8
'
'ee3=int(eee/4)
'
'pingpongputsprite( 0,ex0   ,ey0   ,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 1,ex0+16,ey0   ,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 2,ex0+32,ey0   ,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 3,ex0+48,ey0   ,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 4,ex0   ,ey0+16,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 5,ex0+16,ey0+16,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 6,ex0+32,ey0+16,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 7,ex0+48,ey0+16,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 8,ex0   ,ey0+32,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 9,ex0+16,ey0+32,4,3)  '- layer,x,y,id,clut
'pingpongputsprite(10,ex0+32,ey0+32,4,3)  '- layer,x,y,id,clut
'pingpongputsprite(11,ex0+48,ey0+32,4,3)  '- layer,x,y,id,clut
'pingpongputsprite(12,ex0   ,ey0+48,4,3)  '- layer,x,y,id,clut
'pingpongputsprite(13,ex0+16,ey0+48,4,3)  '- layer,x,y,id,clut
'pingpongputsprite(14,ex0+32,ey0+48,4,3)  '- layer,x,y,id,clut
'pingpongputsprite(15,ex0+48,ey0+48,4,3)  '- layer,x,y,id,clut
'
'
'eee=eee+1
'loop
'
''-------------------------------------------------------------------------------
'
'text01:
'asm
'  defb "HELLO WORLD!!!!!"
'  end asm
'
''-------------------------------------------------------------------------------
'
'
